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Subject[PATCH 1/3] locking: WW mutex cleanup
Date
From: Peter Ziljstra <peterz@infradead.org>

Make the WW mutex code more readable by adding comments, splitting up
functions and pointing out that we're actually using the Wait-Die
algorithm.

Cc: Ingo Molnar <mingo@redhat.com>
Cc: Jonathan Corbet <corbet@lwn.net>
Cc: Gustavo Padovan <gustavo@padovan.org>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Sean Paul <seanpaul@chromium.org>
Cc: David Airlie <airlied@linux.ie>
Cc: Davidlohr Bueso <dave@stgolabs.net>
Cc: "Paul E. McKenney" <paulmck@linux.vnet.ibm.com>
Cc: Josh Triplett <josh@joshtriplett.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Kate Stewart <kstewart@linuxfoundation.org>
Cc: Philippe Ombredanne <pombredanne@nexb.com>
Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Cc: linux-doc@vger.kernel.org
Cc: linux-media@vger.kernel.org
Cc: linaro-mm-sig@lists.linaro.org
Co-authored-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
---
Documentation/locking/ww-mutex-design.txt | 12 +-
include/linux/ww_mutex.h | 28 ++---
kernel/locking/mutex.c | 202 ++++++++++++++++++------------
3 files changed, 145 insertions(+), 97 deletions(-)

diff --git a/Documentation/locking/ww-mutex-design.txt b/Documentation/locking/ww-mutex-design.txt
index 34c3a1b50b9a..2fd7f2a2af21 100644
--- a/Documentation/locking/ww-mutex-design.txt
+++ b/Documentation/locking/ww-mutex-design.txt
@@ -32,10 +32,10 @@ the oldest task) wins, and the one with the higher reservation id (i.e. the
younger task) unlocks all of the buffers that it has already locked, and then
tries again.

-In the RDBMS literature this deadlock handling approach is called wait/wound:
+In the RDBMS literature this deadlock handling approach is called wait/die:
The older tasks waits until it can acquire the contended lock. The younger tasks
needs to back off and drop all the locks it is currently holding, i.e. the
-younger task is wounded.
+younger task dies.

Concepts
--------
@@ -56,9 +56,9 @@ Furthermore there are three different class of w/w lock acquire functions:

* Normal lock acquisition with a context, using ww_mutex_lock.

-* Slowpath lock acquisition on the contending lock, used by the wounded task
- after having dropped all already acquired locks. These functions have the
- _slow postfix.
+* Slowpath lock acquisition on the contending lock, used by the task that just
+ killed its transaction after having dropped all already acquired locks.
+ These functions have the _slow postfix.

From a simple semantics point-of-view the _slow functions are not strictly
required, since simply calling the normal ww_mutex_lock functions on the
@@ -220,7 +220,7 @@ mutexes are a natural fit for such a case for two reasons:

Note that this approach differs in two important ways from the above methods:
- Since the list of objects is dynamically constructed (and might very well be
- different when retrying due to hitting the -EDEADLK wound condition) there's
+ different when retrying due to hitting the -EDEADLK die condition) there's
no need to keep any object on a persistent list when it's not locked. We can
therefore move the list_head into the object itself.
- On the other hand the dynamic object list construction also means that the -EALREADY return
diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h
index 39fda195bf78..f82fce2229c8 100644
--- a/include/linux/ww_mutex.h
+++ b/include/linux/ww_mutex.h
@@ -6,7 +6,7 @@
*
* Copyright (C) 2004, 2005, 2006 Red Hat, Inc., Ingo Molnar <mingo@redhat.com>
*
- * Wound/wait implementation:
+ * Wait/Die implementation:
* Copyright (C) 2013 Canonical Ltd.
*
* This file contains the main data structure and API definitions.
@@ -28,9 +28,9 @@ struct ww_class {
struct ww_acquire_ctx {
struct task_struct *task;
unsigned long stamp;
- unsigned acquired;
+ unsigned int acquired;
#ifdef CONFIG_DEBUG_MUTEXES
- unsigned done_acquire;
+ unsigned int done_acquire;
struct ww_class *ww_class;
struct ww_mutex *contending_lock;
#endif
@@ -38,8 +38,8 @@ struct ww_acquire_ctx {
struct lockdep_map dep_map;
#endif
#ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH
- unsigned deadlock_inject_interval;
- unsigned deadlock_inject_countdown;
+ unsigned int deadlock_inject_interval;
+ unsigned int deadlock_inject_countdown;
#endif
};

@@ -102,7 +102,7 @@ static inline void ww_mutex_init(struct ww_mutex *lock,
*
* Context-based w/w mutex acquiring can be done in any order whatsoever within
* a given lock class. Deadlocks will be detected and handled with the
- * wait/wound logic.
+ * wait/die logic.
*
* Mixing of context-based w/w mutex acquiring and single w/w mutex locking can
* result in undetected deadlocks and is so forbidden. Mixing different contexts
@@ -195,13 +195,13 @@ static inline void ww_acquire_fini(struct ww_acquire_ctx *ctx)
* Lock the w/w mutex exclusively for this task.
*
* Deadlocks within a given w/w class of locks are detected and handled with the
- * wait/wound algorithm. If the lock isn't immediately avaiable this function
+ * wait/die algorithm. If the lock isn't immediately available this function
* will either sleep until it is (wait case). Or it selects the current context
- * for backing off by returning -EDEADLK (wound case). Trying to acquire the
+ * for backing off by returning -EDEADLK (die case). Trying to acquire the
* same lock with the same context twice is also detected and signalled by
* returning -EALREADY. Returns 0 if the mutex was successfully acquired.
*
- * In the wound case the caller must release all currently held w/w mutexes for
+ * In the die case the caller must release all currently held w/w mutexes for
* the given context and then wait for this contending lock to be available by
* calling ww_mutex_lock_slow. Alternatively callers can opt to not acquire this
* lock and proceed with trying to acquire further w/w mutexes (e.g. when
@@ -226,14 +226,14 @@ extern int /* __must_check */ ww_mutex_lock(struct ww_mutex *lock, struct ww_acq
* Lock the w/w mutex exclusively for this task.
*
* Deadlocks within a given w/w class of locks are detected and handled with the
- * wait/wound algorithm. If the lock isn't immediately avaiable this function
+ * wait/die algorithm. If the lock isn't immediately available this function
* will either sleep until it is (wait case). Or it selects the current context
- * for backing off by returning -EDEADLK (wound case). Trying to acquire the
+ * for backing off by returning -EDEADLK (die case). Trying to acquire the
* same lock with the same context twice is also detected and signalled by
* returning -EALREADY. Returns 0 if the mutex was successfully acquired. If a
* signal arrives while waiting for the lock then this function returns -EINTR.
*
- * In the wound case the caller must release all currently held w/w mutexes for
+ * In the die case the caller must release all currently held w/w mutexes for
* the given context and then wait for this contending lock to be available by
* calling ww_mutex_lock_slow_interruptible. Alternatively callers can opt to
* not acquire this lock and proceed with trying to acquire further w/w mutexes
@@ -256,7 +256,7 @@ extern int __must_check ww_mutex_lock_interruptible(struct ww_mutex *lock,
* @lock: the mutex to be acquired
* @ctx: w/w acquire context
*
- * Acquires a w/w mutex with the given context after a wound case. This function
+ * Acquires a w/w mutex with the given context after a die case. This function
* will sleep until the lock becomes available.
*
* The caller must have released all w/w mutexes already acquired with the
@@ -290,7 +290,7 @@ ww_mutex_lock_slow(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
* @lock: the mutex to be acquired
* @ctx: w/w acquire context
*
- * Acquires a w/w mutex with the given context after a wound case. This function
+ * Acquires a w/w mutex with the given context after a die case. This function
* will sleep until the lock becomes available and returns 0 when the lock has
* been acquired. If a signal arrives while waiting for the lock then this
* function returns -EINTR.
diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c
index 2048359f33d2..412b4fc08235 100644
--- a/kernel/locking/mutex.c
+++ b/kernel/locking/mutex.c
@@ -243,6 +243,17 @@ void __sched mutex_lock(struct mutex *lock)
EXPORT_SYMBOL(mutex_lock);
#endif

+/*
+ * Wait-Die:
+ * The newer transactions are killed when:
+ * It (the new transaction) makes a request for a lock being held
+ * by an older transaction.
+ */
+
+/*
+ * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired
+ * it.
+ */
static __always_inline void
ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
{
@@ -281,26 +292,53 @@ ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
#endif
ww_ctx->acquired++;
+ ww->ctx = ww_ctx;
}

+/*
+ * Determine if context @a is 'after' context @b. IOW, @a is a younger
+ * transaction than @b and depending on algorithm either needs to wait for
+ * @b or die.
+ */
static inline bool __sched
__ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b)
{
- return a->stamp - b->stamp <= LONG_MAX &&
- (a->stamp != b->stamp || a > b);
+
+ return (signed long)(a->stamp - b->stamp) > 0;
+}
+
+/*
+ * Wait-Die; wake a younger waiter context (when locks held) such that it can
+ * die.
+ *
+ * Among waiters with context, only the first one can have other locks acquired
+ * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and
+ * __ww_mutex_check_kill() wake any but the earliest context.
+ */
+static bool __sched
+__ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
+ struct ww_acquire_ctx *ww_ctx)
+{
+ if (waiter->ww_ctx->acquired > 0 &&
+ __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) {
+ debug_mutex_wake_waiter(lock, waiter);
+ wake_up_process(waiter->task);
+ }
+
+ return true;
}

/*
- * Wake up any waiters that may have to back off when the lock is held by the
- * given context.
+ * We just acquired @lock under @ww_ctx, if there are later contexts waiting
+ * behind us on the wait-list, check if they need to die.
*
- * Due to the invariants on the wait list, this can only affect the first
- * waiter with a context.
+ * See __ww_mutex_add_waiter() for the list-order construction; basically the
+ * list is ordered by stamp, smallest (oldest) first.
*
* The current task must not be on the wait list.
*/
static void __sched
-__ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
+__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
{
struct mutex_waiter *cur;

@@ -310,30 +348,23 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
if (!cur->ww_ctx)
continue;

- if (cur->ww_ctx->acquired > 0 &&
- __ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) {
- debug_mutex_wake_waiter(lock, cur);
- wake_up_process(cur->task);
- }
-
- break;
+ if (__ww_mutex_die(lock, cur, ww_ctx))
+ break;
}
}

/*
- * After acquiring lock with fastpath or when we lost out in contested
- * slowpath, set ctx and wake up any waiters so they can recheck.
+ * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx
+ * and wake up any waiters so they can recheck.
*/
static __always_inline void
ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
ww_mutex_lock_acquired(lock, ctx);

- lock->ctx = ctx;
-
/*
* The lock->ctx update should be visible on all cores before
- * the atomic read is done, otherwise contended waiters might be
+ * the WAITERS check is done, otherwise contended waiters might be
* missed. The contended waiters will either see ww_ctx == NULL
* and keep spinning, or it will acquire wait_lock, add itself
* to waiter list and sleep.
@@ -347,29 +378,14 @@ ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
return;

/*
- * Uh oh, we raced in fastpath, wake up everyone in this case,
- * so they can see the new lock->ctx.
+ * Uh oh, we raced in fastpath, check if any of the waiters need to
+ * die.
*/
spin_lock(&lock->base.wait_lock);
- __ww_mutex_wakeup_for_backoff(&lock->base, ctx);
+ __ww_mutex_check_waiters(&lock->base, ctx);
spin_unlock(&lock->base.wait_lock);
}

-/*
- * After acquiring lock in the slowpath set ctx.
- *
- * Unlike for the fast path, the caller ensures that waiters are woken up where
- * necessary.
- *
- * Callers must hold the mutex wait_lock.
- */
-static __always_inline void
-ww_mutex_set_context_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
-{
- ww_mutex_lock_acquired(lock, ctx);
- lock->ctx = ctx;
-}
-
#ifdef CONFIG_MUTEX_SPIN_ON_OWNER

static inline
@@ -645,37 +661,73 @@ void __sched ww_mutex_unlock(struct ww_mutex *lock)
}
EXPORT_SYMBOL(ww_mutex_unlock);

+
+static __always_inline int __sched
+__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
+{
+ if (ww_ctx->acquired > 0) {
+#ifdef CONFIG_DEBUG_MUTEXES
+ struct ww_mutex *ww;
+
+ ww = container_of(lock, struct ww_mutex, base);
+ DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
+ ww_ctx->contending_lock = ww;
+#endif
+ return -EDEADLK;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Check whether we need to kill the transaction for the current lock acquire.
+ *
+ * Wait-Die: If we're trying to acquire a lock already held by an older
+ * context, kill ourselves.
+ *
+ * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to
+ * look at waiters before us in the wait-list.
+ */
static inline int __sched
-__ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter,
- struct ww_acquire_ctx *ctx)
+__ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter,
+ struct ww_acquire_ctx *ctx)
{
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
struct mutex_waiter *cur;

+ if (ctx->acquired == 0)
+ return 0;
+
if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
- goto deadlock;
+ return __ww_mutex_kill(lock, ctx);

/*
* If there is a waiter in front of us that has a context, then its
- * stamp is earlier than ours and we must back off.
+ * stamp is earlier than ours and we must kill ourself.
*/
cur = waiter;
list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) {
- if (cur->ww_ctx)
- goto deadlock;
+ if (!cur->ww_ctx)
+ continue;
+
+ return __ww_mutex_kill(lock, ctx);
}

return 0;
-
-deadlock:
-#ifdef CONFIG_DEBUG_MUTEXES
- DEBUG_LOCKS_WARN_ON(ctx->contending_lock);
- ctx->contending_lock = ww;
-#endif
- return -EDEADLK;
}

+/*
+ * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest
+ * first. Such that older contexts are preferred to acquire the lock over
+ * younger contexts.
+ *
+ * Waiters without context are interspersed in FIFO order.
+ *
+ * Furthermore, for Wait-Die kill ourself immediately when possible (there are
+ * older contexts already waiting) to avoid unnecessary waiting.
+ */
static inline int __sched
__ww_mutex_add_waiter(struct mutex_waiter *waiter,
struct mutex *lock,
@@ -692,7 +744,7 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
/*
* Add the waiter before the first waiter with a higher stamp.
* Waiters without a context are skipped to avoid starving
- * them.
+ * them. Wait-Die waiters may die here.
*/
pos = &lock->wait_list;
list_for_each_entry_reverse(cur, &lock->wait_list, list) {
@@ -700,34 +752,27 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
continue;

if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) {
- /* Back off immediately if necessary. */
- if (ww_ctx->acquired > 0) {
-#ifdef CONFIG_DEBUG_MUTEXES
- struct ww_mutex *ww;
+ /*
+ * Wait-Die: if we find an older context waiting, there
+ * is no point in queueing behind it, as we'd have to
+ * die the moment it would acquire the lock.
+ */
+ int ret = __ww_mutex_kill(lock, ww_ctx);

- ww = container_of(lock, struct ww_mutex, base);
- DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
- ww_ctx->contending_lock = ww;
-#endif
- return -EDEADLK;
- }
+ if (ret)
+ return ret;

break;
}

pos = &cur->list;

- /*
- * Wake up the waiter so that it gets a chance to back
- * off.
- */
- if (cur->ww_ctx->acquired > 0) {
- debug_mutex_wake_waiter(lock, cur);
- wake_up_process(cur->task);
- }
+ /* Wait-Die: ensure younger waiters die. */
+ __ww_mutex_die(lock, cur, ww_ctx);
}

list_add_tail(&waiter->list, pos);
+
return 0;
}

@@ -771,7 +816,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
*/
if (__mutex_trylock(lock)) {
if (use_ww_ctx && ww_ctx)
- __ww_mutex_wakeup_for_backoff(lock, ww_ctx);
+ __ww_mutex_check_waiters(lock, ww_ctx);

goto skip_wait;
}
@@ -789,10 +834,13 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
waiter.ww_ctx = MUTEX_POISON_WW_CTX;
#endif
} else {
- /* Add in stamp order, waking up waiters that must back off. */
+ /*
+ * Add in stamp order, waking up waiters that must kill
+ * themselves.
+ */
ret = __ww_mutex_add_waiter(&waiter, lock, ww_ctx);
if (ret)
- goto err_early_backoff;
+ goto err_early_kill;

waiter.ww_ctx = ww_ctx;
}
@@ -814,7 +862,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
goto acquired;

/*
- * Check for signals and wound conditions while holding
+ * Check for signals and kill conditions while holding
* wait_lock. This ensures the lock cancellation is ordered
* against mutex_unlock() and wake-ups do not go missing.
*/
@@ -823,8 +871,8 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
goto err;
}

- if (use_ww_ctx && ww_ctx && ww_ctx->acquired > 0) {
- ret = __ww_mutex_lock_check_stamp(lock, &waiter, ww_ctx);
+ if (use_ww_ctx && ww_ctx) {
+ ret = __ww_mutex_check_kill(lock, &waiter, ww_ctx);
if (ret)
goto err;
}
@@ -869,7 +917,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
lock_acquired(&lock->dep_map, ip);

if (use_ww_ctx && ww_ctx)
- ww_mutex_set_context_slowpath(ww, ww_ctx);
+ ww_mutex_lock_acquired(ww, ww_ctx);

spin_unlock(&lock->wait_lock);
preempt_enable();
@@ -878,7 +926,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
err:
__set_current_state(TASK_RUNNING);
mutex_remove_waiter(lock, &waiter, current);
-err_early_backoff:
+err_early_kill:
spin_unlock(&lock->wait_lock);
debug_mutex_free_waiter(&waiter);
mutex_release(&lock->dep_map, 1, ip);
--
2.14.3
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