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SubjectRe: [PATCH v2 1/2] iio: light: add driver for bh1730fvc chips
On Wed, Feb 21, 2018 at 9:45 PM, Pierre Bourdon <delroth@google.com> wrote:
> Ambient light sensor that supports visible light and IR measurements and
> configurable gain/integration time.
>
> Changed in v2:
> * Split off DT documentation change into a separate commit.
> * Use i2c's probe_new.

Btw, how big the difference with existing drivers?

> + default:
> + return -1;

Better to

return -EINVAL;

> + highest = max(visible, ir);
> +
> + /*
> + * If the read value is being clamped, assume the worst and go to the
> + * lowest possible gain. The alternative is doing multiple
> + * recalibrations, which would be slower and have the same effect.
> + */
> + if (highest == USHRT_MAX)
> + highest *= 128;
> + else
> + highest = (highest * 128) / bh1730_gain_multiplier(bh1730);

In both cases you multiply.
Why not just

highest = max(visible, ir) * 128;

if (highest < USHRT_MAX)
...
?

> + millilux = (u64)USEC_PER_MSEC * (visible_coef * visible - ir_coef * ir);

I'm not sure I understand how time units is related to lux one.

> + millilux /= bh1730_gain_multiplier(bh1730);
> + millilux *= 103;
> + millilux /= itime_us;
> + return millilux;
> +}

> + indio_dev = devm_iio_device_alloc(&client->dev, sizeof(*bh1730));
> + if (!indio_dev)
> + return -ENOMEM;
> +

> + indio_dev->dev.parent = &client->dev;

Strange, it's not done in IIO core... Jonathan, is it true that in
case of devm_iio_device_alloc() all drivers use supplied struct device
as a parent one?
If so, doesn't make sense to modify IIO core to do this?

> +static int bh1730_remove(struct i2c_client *client)
> +{
> + struct iio_dev *indio_dev = i2c_get_clientdata(client);
> + struct bh1730_data *bh1730 = iio_priv(indio_dev);
> +

> + iio_device_unregister(indio_dev);

Hmm... Do you still need this even with devm IIO in ->probe()?


> +#ifdef CONFIG_OF
> +#endif

This...

> + .of_match_table = of_match_ptr(of_bh1730_match),

...and of_match_ptr() now pointless.

--
With Best Regards,
Andy Shevchenko

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