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SubjectRe: [PATCH v3 16/24] locking/lockdep: Retain the class key and name while freeing a lock class
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On Fri, 2018-12-07 at 09:50 -0500, Waiman Long wrote:
> On 12/07/2018 05:21 AM, Peter Zijlstra wrote:
> > On Thu, Dec 06, 2018 at 05:11:40PM -0800, Bart Van Assche wrote:
> > > The next patch in this series uses the class name in code that
> > > detects calls to lock_acquire() while a class key is being freed. Hence
> > > retain the class name for lock classes that are being freed.
> >
> > From readin the discussion with v2; you meant to say: 'uses the class
> > name pointer', right? You're not actually ever going to dereference it,
> > since that would be a UaF.
> >
> > > Cc: Peter Zijlstra <peterz@infradead.org>
> > > Cc: Waiman Long <longman@redhat.com>
> > > Cc: Johannes Berg <johannes@sipsolutions.net>
> > > Signed-off-by: Bart Van Assche <bvanassche@acm.org>
> > > ---
> > > kernel/locking/lockdep.c | 4 +---
> > > 1 file changed, 1 insertion(+), 3 deletions(-)
> > >
> > > diff --git a/kernel/locking/lockdep.c b/kernel/locking/lockdep.c
> > > index ecd92969674c..92bdb187987f 100644
> > > --- a/kernel/locking/lockdep.c
> > > +++ b/kernel/locking/lockdep.c
> > > @@ -4147,10 +4147,8 @@ static void zap_class(struct lock_class *class)
> > > * Unhash the class and remove it from the all_lock_classes list:
> > > */
> > > hlist_del_rcu(&class->hash_entry);
> > > + class->hash_entry.pprev = NULL;
> > > list_del(&class->lock_entry);
> > > -
> > > - RCU_INIT_POINTER(class->key, NULL);
> > > - RCU_INIT_POINTER(class->name, NULL);
> > > }
> > >
> > > static inline int within(const void *addr, void *start, unsigned long size)
> > > --
> > > 2.20.0.rc2.403.gdbc3b29805-goog
> > >
>
> I still prefer keeping the clearing statements. Leaving key behind
> should be OK as it is just a long value to be compared against. The
> variable name is a different story as it is a pointer that will
> reference bytes that it points to unless you save the name in a safe
> storage area and change the pointer to point there.

I will drop this patch and update later patches accordingly.

Bart.

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