Messages in this thread | | | From | Cameron Gutman <> | Subject | [PATCH v2 0/2] Support additional Xbox One pads | Date | Sat, 8 Apr 2017 14:28:04 -0700 |
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This series adds support for several new or quirky Xbox One pads. With the existing code, these pads either don't send any input data at all, only have partial functionality, or just aren't yet recognized by the driver even though they would work just fine.
Patch 1 of this series may be considered a v2 for patches 1-3 of my previous series:
https://lkml.org/lkml/2017/2/4/189
I'm now only sending the quirk packets to the specific gamepads that need them, per Dmitry's feedback on the last series.
Patch 2 is a trivial new device ID addition that I've tagged for stable. This one is not purely cosmetic because we won't currently bind to any Xbox One pads with Razer's VID without it. The Razer Wildcat doesn't depend on any quirk handling or newer xpad changes for full functionality, so it should work just fine when backported to stable kernels.
v2 changes: I've given the commit message for patch 1 some much needed TLC, as the old one was poorly worded and did not contain many details about the change.
Cameron Gutman (2): Input: xpad - support some quirky Xbox One pads Input: xpad - add support for Razer Wildcat gamepad
drivers/input/joystick/xpad.c | 116 +++++++++++++++++++++++++++++++++++++----- 1 file changed, 103 insertions(+), 13 deletions(-)
-- 2.9.3
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