Messages in this thread | | | From | Bogdan Purcareata <> | Subject | RE: [PATCH 4/5] staging: fsl-dpaa2/eth: Change RX buffer alignment | Date | Mon, 30 Oct 2017 09:16:33 +0000 |
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> -----Original Message----- > From: Dan Carpenter [mailto:dan.carpenter@oracle.com] > Sent: Monday, October 30, 2017 10:56 AM > To: Bogdan Purcareata <bogdan.purcareata@nxp.com> > Cc: devel@driverdev.osuosl.org; gregkh@linuxfoundation.org; linux- > kernel@vger.kernel.org > Subject: Re: [PATCH 4/5] staging: fsl-dpaa2/eth: Change RX buffer alignment > > On Fri, Oct 27, 2017 at 02:44:37PM +0000, Bogdan Purcareata wrote: > > > -----Original Message----- > > > From: Dan Carpenter [mailto:dan.carpenter@oracle.com] > > > Sent: Friday, October 27, 2017 5:30 PM > > > To: Bogdan Purcareata <bogdan.purcareata@nxp.com> > > > Cc: Ruxandra Ioana Radulescu <ruxandra.radulescu@nxp.com>; > > > gregkh@linuxfoundation.org; linux-kernel@vger.kernel.org; > > > devel@driverdev.osuosl.org > > > Subject: Re: [PATCH 4/5] staging: fsl-dpaa2/eth: Change RX buffer alignment > > > > > > On Fri, Oct 27, 2017 at 02:11:35PM +0000, Bogdan Purcareata wrote: > > > > @@ -93,10 +100,10 @@ > > > > * buffers large enough to allow building an skb around them and also > > > account > > > > * for alignment restrictions > > > > */ > > > > -#define DPAA2_ETH_BUF_RAW_SIZE \ > > > > +#define DPAA2_ETH_BUF_RAW_SIZE(priv) \ > > > > (DPAA2_ETH_RX_BUF_SIZE + \ > > > > SKB_DATA_ALIGN(sizeof(struct skb_shared_info)) + \ > > > > - DPAA2_ETH_RX_BUF_ALIGN) > > > > + (priv)->rx_buf_align) > > > > > > > > > > Not related to this patch, but this macro is ugly. It would be better > > > as function. > > > > Okay, will change the macros to inline functions in v2, where applicable. > > > > You didn't need to do that, because I said it was "not related to this > change". I try not to make people redo paches for stuff like this. But > thanks, it looks nicer now.
I agree with you, it does look better with inline functions. I know the change wasn't absolutely necessary, but the code is easier on the eyes in v2, so I thought it was good enough reason to go for it.
Thanks for the feedback! :) Bogdan P.
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