Messages in this thread | | | Subject | Re: [PATCH] Exchange the Assignments of `MEMORYs' and `CFGs/IOs' in Designware PCIe Driver | From | "dongbo (E)" <> | Date | Mon, 4 Jul 2016 15:36:53 +0800 |
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On 2016/7/3 23:27, Pratyush Anand wrote: > On Tue, Jun 28, 2016 at 1:42 PM, dongbo (E) <dongbo4@huawei.com> wrote: >> >> From: Dong Bo <dongbo4@huawei.com> >> >> In designware PCIe driver, the iatu0 is used for both CFG and IO accesses. >> When sending CFGs to peripherals (e.g. lspci), iatu0 frequently switches >> between CFG and IO alternatively. >> >> A MEMORY probably be sent as an IOs by mistake. Considering the following >> configurations: >> MEMORY -> BASE_ADDR: 0xb4100000, LIMIT: 0xb4100FFF, TYPE=mem >> CFG -> BASE_ADDR: 0xb4000000, LIMIT: 0xb4000FFF, TYPE=cfg >> IO -> BASE_ADDR: 0xFFFFFFFF, LIMIT: 0xFFFFFFFE, TYPE=io >> >> Suppose PCIe has just completed a CFG access, to switch back to IO, it set >> the BASE_ADDR to 0xFFFFFFFF, LIMIT 0xFFFFFFFE and TYPE to io. When another >> CFG comes, the BASE_ADDR is set to 0xb4000000 to switch to CFG. At this >> moment, a MEMORY access shows up, since it matches with iatu0 >> (due to 0xb4000000 <= MEMORY BASE_ADDR <= MEMORY LIMIE <= 0xFFFFFFF), it >> is treated as an IO access by mistake, then sent to perpheral. >> >> This patch fixes the problem by exchanging the assignments of `MEMORYs' >> and `CFGs/IOs', which assigning MEMEORYs to iatu0, CFGs and IOs to iatu1. > > > Had a re-thought on it. While it will fix wrong memory access in your > case, it can still cause issues with IO access for some other > platform. > > Can you please test [1] and check it that works for you. You will need > to define num-viewport in your device tree file. > > ~Pratyush > > [1] https://github.com/pratyushanand/linux/commit/131b83ea7db0834d77ee5df65c6696bccbf8a1ce > > . >
Checked, it works for us.
I think it would be better to exchange the assignments of MEMORYs and CFGs/IOs when num_viewports <= 2, cause it fixes wrong memory access.
As you mentioned, other corner point for failure is still there while there are only two viewports. It seems that there is not a perfect solution.
Best Regards Dong Bo
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