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Subject[tip:perf/core] perf script: Remove duplicated code and needless script_spec__findnew()
Commit-ID:  8560bae02a948876b26d1d86423cf5e0bb04a815
Gitweb: http://git.kernel.org/tip/8560bae02a948876b26d1d86423cf5e0bb04a815
Author: Taeung Song <treeze.taeung@gmail.com>
AuthorDate: Fri, 26 Feb 2016 00:13:10 +0900
Committer: Arnaldo Carvalho de Melo <acme@redhat.com>
CommitDate: Thu, 25 Feb 2016 16:14:33 -0300

perf script: Remove duplicated code and needless script_spec__findnew()

script_spec_register() called two functions: script_spec__find() and
script_spec__findnew(). But this way script_spec__find() gets called
two times, directly and via script_spec__findnew().

So remove script_spec__findnew() and make script_spec_register() only
call once script_spec__find().

Signed-off-by: Taeung Song <treeze.taeung@gmail.com>
Acked-by: Jiri Olsa <jolsa@kernel.org>
Cc: Namhyung Kim <namhyung@kernel.org>
Link: http://lkml.kernel.org/r/1456413190-12378-1-git-send-email-treeze.taeung@gmail.com
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
---
tools/perf/builtin-script.c | 21 +++------------------
1 file changed, 3 insertions(+), 18 deletions(-)

diff --git a/tools/perf/builtin-script.c b/tools/perf/builtin-script.c
index ec4fbd4..57f9a7e 100644
--- a/tools/perf/builtin-script.c
+++ b/tools/perf/builtin-script.c
@@ -1212,23 +1212,6 @@ static struct script_spec *script_spec__find(const char *spec)
return NULL;
}

-static struct script_spec *script_spec__findnew(const char *spec,
- struct scripting_ops *ops)
-{
- struct script_spec *s = script_spec__find(spec);
-
- if (s)
- return s;
-
- s = script_spec__new(spec, ops);
- if (!s)
- return NULL;
-
- script_spec__add(s);
-
- return s;
-}
-
int script_spec_register(const char *spec, struct scripting_ops *ops)
{
struct script_spec *s;
@@ -1237,9 +1220,11 @@ int script_spec_register(const char *spec, struct scripting_ops *ops)
if (s)
return -1;

- s = script_spec__findnew(spec, ops);
+ s = script_spec__new(spec, ops);
if (!s)
return -1;
+ else
+ script_spec__add(s);

return 0;
}
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