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Subject[PATCH/RESEND 2/5] mm/z3fold.c: extend compaction function
z3fold_compact_page() currently only handles the situation where there's a
single middle chunk within the z3fold page. However it may be worth it to
move middle chunk closer to either first or last chunk, whichever is
there, if the gap between them is big enough.

Basically compression ratio wise, it always makes sense to move middle
chunk as close as possible to another in-page z3fold object, because then
the third object can use all the remaining space. However, moving big
object just by one chunk will hurt performance without gaining much
compression ratio wise. So the gap between the middle object and the edge
object should be big enough to justify the move.

So this patch improves compression ratio because in-page compaction
becomes more comprehensive; this patch (which came as a surprise) also
increases performance in fio randrw tests (I am not 100% sure why, but
probably due to less actual page allocations on hot path due to denser
in-page allocation).

This patch adds the relevant code, using BIG_CHUNK_GAP define as a
threshold for middle chunk to be worth moving.

Signed-off-by: Vitaly Wool <vitalywool@gmail.com>
---
mm/z3fold.c | 60 +++++++++++++++++++++++++++++++++++++++++++++++-------------
1 file changed, 47 insertions(+), 13 deletions(-)

diff --git a/mm/z3fold.c b/mm/z3fold.c
index 2273789..d2e8aec 100644
--- a/mm/z3fold.c
+++ b/mm/z3fold.c
@@ -254,26 +254,60 @@ static void z3fold_destroy_pool(struct z3fold_pool *pool)
kfree(pool);
}

+static inline void *mchunk_memmove(struct z3fold_header *zhdr,
+ unsigned short dst_chunk)
+{
+ void *beg = zhdr;
+ return memmove(beg + (dst_chunk << CHUNK_SHIFT),
+ beg + (zhdr->start_middle << CHUNK_SHIFT),
+ zhdr->middle_chunks << CHUNK_SHIFT);
+}
+
+#define BIG_CHUNK_GAP 3
/* Has to be called with lock held */
static int z3fold_compact_page(struct z3fold_header *zhdr)
{
struct page *page = virt_to_page(zhdr);
- void *beg = zhdr;
+ int ret = 0;
+
+ if (test_bit(MIDDLE_CHUNK_MAPPED, &page->private))
+ goto out;

+ if (zhdr->middle_chunks != 0) {
+ if (zhdr->first_chunks == 0 && zhdr->last_chunks == 0) {
+ mchunk_memmove(zhdr, 1); /* move to the beginning */
+ zhdr->first_chunks = zhdr->middle_chunks;
+ zhdr->middle_chunks = 0;
+ zhdr->start_middle = 0;
+ zhdr->first_num++;
+ ret = 1;
+ goto out;
+ }

- if (!test_bit(MIDDLE_CHUNK_MAPPED, &page->private) &&
- zhdr->middle_chunks != 0 &&
- zhdr->first_chunks == 0 && zhdr->last_chunks == 0) {
- memmove(beg + ZHDR_SIZE_ALIGNED,
- beg + (zhdr->start_middle << CHUNK_SHIFT),
- zhdr->middle_chunks << CHUNK_SHIFT);
- zhdr->first_chunks = zhdr->middle_chunks;
- zhdr->middle_chunks = 0;
- zhdr->start_middle = 0;
- zhdr->first_num++;
- return 1;
+ /*
+ * moving data is expensive, so let's only do that if
+ * there's substantial gain (at least BIG_CHUNK_GAP chunks)
+ */
+ if (zhdr->first_chunks != 0 && zhdr->last_chunks == 0 &&
+ zhdr->start_middle > zhdr->first_chunks + BIG_CHUNK_GAP) {
+ mchunk_memmove(zhdr, zhdr->first_chunks + 1);
+ zhdr->start_middle = zhdr->first_chunks + 1;
+ ret = 1;
+ goto out;
+ }
+ if (zhdr->last_chunks != 0 && zhdr->first_chunks == 0 &&
+ zhdr->middle_chunks + zhdr->last_chunks <=
+ NCHUNKS - zhdr->start_middle - BIG_CHUNK_GAP) {
+ unsigned short new_start = NCHUNKS - zhdr->last_chunks -
+ zhdr->middle_chunks;
+ mchunk_memmove(zhdr, new_start);
+ zhdr->start_middle = new_start;
+ ret = 1;
+ goto out;
+ }
}
- return 0;
+out:
+ return ret;
}

/**
--
2.4.2
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