Messages in this thread | | | Date | Wed, 2 Dec 2015 11:29:39 +0000 | Subject | Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames. | From | Emil Velikov <> |
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Hi Eric,
On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote: > The user submission is basically a pointer to a command list and a > pointer to uniforms. We copy those in to the kernel, validate and > relocate them, and store the result in a GPU BO which we queue for > execution. > > Signed-off-by: Eric Anholt <eric@anholt.net> > --- > drivers/gpu/drm/vc4/Makefile | 7 + > drivers/gpu/drm/vc4/vc4_drv.c | 15 +- > drivers/gpu/drm/vc4/vc4_drv.h | 192 +++++++ > drivers/gpu/drm/vc4/vc4_gem.c | 640 ++++++++++++++++++++++ > drivers/gpu/drm/vc4/vc4_irq.c | 210 ++++++++ > drivers/gpu/drm/vc4/vc4_packet.h | 399 ++++++++++++++ > drivers/gpu/drm/vc4/vc4_render_cl.c | 631 ++++++++++++++++++++++ > drivers/gpu/drm/vc4/vc4_trace.h | 63 +++ > drivers/gpu/drm/vc4/vc4_trace_points.c | 14 + > drivers/gpu/drm/vc4/vc4_v3d.c | 37 ++ > drivers/gpu/drm/vc4/vc4_validate.c | 955 +++++++++++++++++++++++++++++++++ > include/uapi/drm/vc4_drm.h | 141 +++++ > 12 files changed, 3303 insertions(+), 1 deletion(-)
Am I assuming correct that the above are the exact same ones copied in mesa (and used only then simulator is used) ? In the short term keeping the two in sync would be fine, although wondering if you have plans to reshuffle things in the long term ?
Thanks Emil
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