Messages in this thread | | | Date | Fri, 27 Sep 2013 17:34:34 +0200 | From | Peter Zijlstra <> | Subject | Re: [PATCH] checkpatch: Make the memory barrier test noisier |
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On Fri, Sep 27, 2013 at 08:17:50AM -0700, Paul E. McKenney wrote: > > Barriers are fundamentally about order; and order only makes sense if > > there's more than 1 party to the game. > > Oddly enough, there is one exception that proves the rule... On Itanium, > suppose we have the following code, with x initially equal to zero: > > CPU 1: ACCESS_ONCE(x) = 1; > > CPU 2: r1 = ACCESS_ONCE(x); r2 = ACCESS_ONCE(x); > > Itanium architects have told me that it really is possible for CPU 2 to > see r1==1 and r2==0. Placing a memory barrier between CPU 2's pair of > fetches prevents this, but without any other memory barrier to pair with.
Oh man.. its really past time to sink that itanic already.
I suppose it allows the cpu to reorder the reads in its pipeline and the memory barrier disallows this. Curious.. does our memory-barriers.txt file mention this 'fun' fact?
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