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    SubjectRe: [PATCH] Reduce the number of expensive division instructions done by _parse_integer()
    Linus Torvalds <> wrote:

    > Looking at the code generated, the "val >> 60" thing actually does
    > generate a shift, and at least on x86-64, the attached patch generates
    > better code.

    On fixed-size instruction arches, the runtime shift is probably the better
    option, as simply loading 64-bit large constant would take likely take at
    least four instructions - and might involve a shift anyway. On the other
    hand, it seems the compiler can optimise your suggestion fairly well. In both
    cases, the 64-bit arithmetic can be reduced to 32-bit arithmetic on the MSW
    only on 32-bit arches.

    On x86_64 we have:

    400649: 48 89 d8 mov %rbx,%rax
    40064c: 48 c1 e8 3c shr $0x3c,%rax
    400650: 48 85 c0 test %rax,%rax
    400653: 75 52 jne 4006a7 <_parse_integer+0xa7>

    And on i386 we have:

    8048532: 8b 54 24 14 mov 0x14(%esp),%edx
    8048538: 89 c7 mov %eax,%edi
    804853a: c1 ea 1c shr $0x1c,%edx
    804853d: 85 d2 test %edx,%edx
    804853f: 75 79 jne 80485ba <_parse_integer+0xda>

    With your code, we have on x86_64:

    40062d: 49 bf 00 00 00 00 00 movabs $0xf000000000000000,%r15
    400634: 00 00 f0
    400659: 4c 85 fb test %r15,%rbx
    40065c: 75 59 jne 4006b7 <_parse_integer+0xb7>

    And on i386:

    804853c: 89 c7 mov %eax,%edi
    804853e: f7 44 24 1c 00 00 00 testl $0xf0000000,0x1c(%esp)
    8048545: f0
    8048546: 75 79 jne 80485c1 <_parse_integer+0xe1>

    But it will work too. And I like the pointer indirection removal as well.

    I'm not sure there's a lot to choose between them, though I prefer mine as I
    think it produces slightly smaller code.

    Want me to wrap these changes up with my patch description?


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