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SubjectRe: [PATCH v4 3/6] clk: introduce the common clock framework
On 01/03/2012 08:15 PM, Richard Zhao wrote:
> On Fri, Dec 16, 2011 at 04:45:48PM -0800, Turquette, Mike wrote:
>> On Wed, Dec 14, 2011 at 5:18 AM, Thomas Gleixner <tglx@linutronix.de> wrote:
>>> On Tue, 13 Dec 2011, Mike Turquette wrote:

snip

>>>> +/**
>>>> + * clk_init - initialize the data structures in a struct clk
>>>> + * @dev: device initializing this clk, placeholder for now
>>>> + * @clk: clk being initialized
>>>> + *
>>>> + * Initializes the lists in struct clk, queries the hardware for the
>>>> + * parent and rate and sets them both. Adds the clk to the sysfs tree
>>>> + * topology.
>>>> + *
>>>> + * Caller must populate clk->name and clk->flags before calling
>>>
>>> I'm not too happy about this construct. That leaves struct clk and its
>>> members exposed to the world instead of making it a real opaque
>>> cookie. I know from my own painful experience, that this will lead to
>>> random fiddling in that data structure in drivers and arch code just
>>> because the core code has a shortcoming.
>>>
>>> Why can't we make struct clk a real cookie and confine the data
>>> structure to the core code ?
>>>
>>> That would change the init call to something like:
>>>
>>> struct clk *clk_init(struct device *dev, const struct clk_hw *hw,
>>> struct clk *parent)
>>>
>>> And have:
>>> struct clk_hw {
>>> struct clk_hw_ops *ops;
>>> const char *name;
>>> unsigned long flags;
>>> };
>>>
>>> Implementers can do:
>>> struct my_clk_hw {
>>> struct clk_hw hw;
>>> mydata;
>>> };
>>>
>>> And then change the clk ops callbacks to take struct clk_hw * as an
>>> argument.
> We have to define static clocks before we adopt DT binding.
> If clk is opaque and allocate memory in clk core, it'll make hard
> to define static clocks. And register/init will pass a long parameter
> list.

DT is not a prerequisite for having dynamically created clocks. You can
make clock init dynamic without DT.

What data goes in struct clk vs. struct clk_hw could change over time.
So perhaps we can start with some data in clk_hw and plan to move it to
struct clk later. Even if almost everything ends up in clk_hw initially,
at least the structure is in place to have common, core-only data
separate from platform data.

What is the actual data you need to be static and accessible to the
platform code? A ptr to parent clk is the main thing I've seen for
static initialization. So make the parent ptr be struct clk_hw* and
allow the platforms to access.

Rob


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