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SubjectRe: [PATCH 1/4] clk: Add a generic clock infrastructure
On Mon, May 23, 2011 at 04:55:15PM -0700, Colin Cross wrote:
> On Fri, May 20, 2011 at 12:27 AM, Jeremy Kerr <jeremy.kerr@canonical.com> wrote:
> > We currently have ~21 definitions of struct clk in the ARM architecture,
> > each defined on a per-platform basis. This makes it difficult to define
> > platform- (or architecture-) independent clock sources without making
> > assumptions about struct clk, and impossible to compile two
> > platforms with different struct clks into a single image.
> >
> > This change is an effort to unify struct clk where possible, by defining
> > a common struct clk, and a set of clock operations. Different clock
> > implementations can set their own operations, and have a standard
> > interface for generic code. The callback interface is exposed to the
> > kernel proper, while the clock implementations only need to be seen by
> > the platform internals.
> >
> > The interface is split into two halves:
> >
> >  * struct clk, which is the generic-device-driver interface. This
> >   provides a set of functions which drivers may use to request
> >   enable/disable, query or manipulate in a hardware-independent manner.
> >
> >  * struct clk_hw and struct clk_hw_ops, which is the hardware-specific
> >   interface. Clock drivers implement the ops, which allow the core
> >   clock code to implement the generic 'struct clk' API.
> >
> > This allows us to share clock code among platforms, and makes it
> > possible to dynamically create clock devices in platform-independent
> > code.
> >
> > Platforms can enable the generic struct clock through
> > CONFIG_GENERIC_CLK. In this case, the clock infrastructure consists of a
> > common, opaque struct clk, and a set of clock operations (defined per
> > type of clock):
> >
> >  struct clk_hw_ops {
> >        int             (*prepare)(struct clk_hw *);
> >        void            (*unprepare)(struct clk_hw *);
> >        int             (*enable)(struct clk_hw *);
> >        void            (*disable)(struct clk_hw *);
> >        unsigned long   (*recalc_rate)(struct clk_hw *);
> >        int             (*set_rate)(struct clk_hw *,
> >                                        unsigned long, unsigned long *);
> >        long            (*round_rate)(struct clk_hw *, unsigned long);
> >        int             (*set_parent)(struct clk_hw *, struct clk *);
> >        struct clk *    (*get_parent)(struct clk_hw *);
> >  };
>
> You might want to split these into three separate structs, for mux
> ops, rate ops, and gate ops. That way, multiple building blocks (a
> gate and a divider, for example), can be easily combined into a single
> clock node. Also, an init op that reads the clock tree state from the
> hardware has been very useful on Tegra - there are often clocks that
> you can't or won't change, and being able to view their state as
> configured by the bootloader, and base other clocks off of them, is
> helpful.

The clock state is read initially from the hardware with the
recalc_rate/get_parent ops. What do we need an additional init op for?

> It also allows you to turn off clocks that are enabled by
> the bootloader, but never enabled by the kernel (enabled=1,
> enable_count=0).

The enable count indeed is a problem. I don't think an init hook
would be the right solution for this though as this sounds platform
specific. struct clk_hw_ops should be specific to the type of clock
(mux, divider, gate) and should be present only once per type.

For the enable count (and whether a clock should initially be enabled or
not) I can think of something like this:

- A platform/SoC registers all clocks.
- It then calls clk_prepare/enable for all vital core clocks
(SDRAM, CPU,...). At this time the enable counters are correct.
- Then some hook in the generic clock layer is called. This hook
iterates over the tree and disables all clocks in hardware which
have a enable count of 0.

> > +
> > +struct clk {
> > +       const char              *name;
> > +       struct clk_hw_ops       *ops;
> > +       struct clk_hw           *hw;
> > +       unsigned int            enable_count;
> > +       unsigned int            prepare_count;
> > +       struct clk              *parent;
>
> Storing the list of possible parents at this level can help abstract
> some common code from mux ops if you pass the index into the list of
> the new parent into the op - most mux ops only need to know which of
> their mux inputs needs to be enabled.

Please don't. Only muxes have more than one possible parent, so this
should be handled there.

>
> > +       unsigned long           rate;
>
> If you add an init op, an enabled flag here is also useful to track
> whether the bootloader left the clock on, which allows turning off
> unnecessary clocks.
>
> I think you also need a list of current children of the clock to allow
> propagating rate changes from parent to children.

This is added in another patch in this series implementing clk_set_rate.

> > +
> > +static void __clk_unprepare(struct clk *clk)
> > +{
> > +       if (!clk)
> > +               return;
> > +
> > +       if (WARN_ON(clk->prepare_count == 0))
> > +               return;
> > +
> > +       if (--clk->prepare_count > 0)
> > +               return;
> > +
> > +       WARN_ON(clk->enable_count > 0);
> > +
> > +       if (clk->ops->unprepare)
> > +               clk->ops->unprepare(clk->hw);
> > +
> > +       __clk_unprepare(clk->parent);
> > +}
> Are there any cases where the unlocked versions of the clk calls need
> to be exposed to the ops implementations? For example, a set_rate op
> may want to call clk_set_parent on itself to change its parent to a
> better source, and then set its rate. It would need to call
> __clk_set_parent to avoid deadlocking on the prepare_lock.

I hope we can avoid that. The decision of the best parent should be left
up to the user. Doing this in the mux/divider implementation would
torpedo attempts to implement generic building blocks.

> > +
> > +unsigned long clk_get_rate(struct clk *clk)
> > +{
> > +       if (!clk)
> > +               return 0;
> > +       return clk->rate;
> > +}
> > +EXPORT_SYMBOL_GPL(clk_get_rate);
> > +
> > +long clk_round_rate(struct clk *clk, unsigned long rate)
> > +{
> > +       if (clk && clk->ops->round_rate)
> > +               return clk->ops->round_rate(clk->hw, rate);
> > +       return rate;
> > +}
> > +EXPORT_SYMBOL_GPL(clk_round_rate);
>
> I think you should hold the prepare mutex around calls to
> clk_round_rate, which will allow some code simplification similar to
> what Russell suggested in another thread. If you hold the mutex here,
> as well as in clk_set_rate, and you call the round_rate op before the
> set_rate op in clk_set_rate, op implementers can compute the rate in
> their round_rate op, and save the register values needed to get that
> rate in private temporary storage. The set_rate op can then assume
> that those register values are correct, because the lock is still
> held, and just write them. That moves all the computation to one
> place, and it only needs to run once.

This won't work in the case of cascaded dividers. These have to call
clk_round_rate in their set_rate op for each possible divider value
to get the best result. They can't do this when both set_rate and
round_rate acquire the lock.


[...]

> > +struct clk *clk_register(struct clk_hw_ops *ops, struct clk_hw *hw,
> > +               const char *name)
> > +{
> > +       struct clk *clk;
> > +
> > +       clk = kzalloc(sizeof(*clk), GFP_KERNEL);
> > +       if (!clk)
> > +               return NULL;
> > +
> > +       clk->name = name;
> > +       clk->ops = ops;
> > +       clk->hw = hw;
> > +       hw->clk = clk;
> > +
> > +       /* Query the hardware for parent and initial rate */
> > +
> > +       if (clk->ops->get_parent)
> > +               /* We don't to lock against prepare/enable here, as
> > +                * the clock is not yet accessible from anywhere */
> > +               clk->parent = clk->ops->get_parent(clk->hw);
> > +
> > +       if (clk->ops->recalc_rate)
> > +               clk->rate = clk->ops->recalc_rate(clk->hw);
> > +
> > +
> > +       return clk;
> > +}
> > +EXPORT_SYMBOL_GPL(clk_register);
>
> If you are requiring clk's parents (or possible parents?) to be
> registered before clk, you could put the clk_lookup struct inside the
> clk struct and call clkdev_add from clk_register, saving some
> boilerplate in the platforms.

There can be multiple struct clk_lookup for each clock.

> > + *
> > + * @prepare:   Prepare the clock for enabling. This must not return until
> > + *             the clock is fully prepared, and it's safe to call clk_enable.
> > + *             This callback is intended to allow clock implementations to
> > + *             do any initialisation that may sleep. Called with
> > + *             prepare_lock held.
> > + *
> > + * @unprepare: Release the clock from its prepared state. This will typically
> > + *             undo any work done in the @prepare callback. Called with
> > + *             prepare_lock held.
> > + *
> > + * @enable:    Enable the clock atomically. This must not return until the
> > + *             clock is generating a valid clock signal, usable by consumer
> > + *             devices. Called with enable_lock held. This function must not
> > + *             sleep.
> > + *
> > + * @disable:   Disable the clock atomically. Called with enable_lock held.
> > + *             This function must not sleep.
> > + *
> > + * @recalc_rate        Recalculate the rate of this clock, by quering hardware
> > + *             and/or the clock's parent. Called with the global clock mutex
> > + *             held. Optional, but recommended - if this op is not set,
> > + *             clk_get_rate will return 0.
> You need a callback to update the rate when the parent or parent's
> rate changes, which I would call recalc_rate, as well as this
> init-type call.

This is already done on framework level, I think in the clk_set_rate
patch.

Sascha

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