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SubjectRe: [patch 1/5] Debugobjects transition check
On Wed, 31 Mar 2010, Mathieu Desnoyers wrote:

> * Thomas Gleixner (tglx@linutronix.de) wrote:
> > On Mon, 29 Mar 2010, Mathieu Desnoyers wrote:
> >
> > > Implement a basic state machine checker in the debugobjects.
> >
> > Can you please add some real explanation how that checker works and
> > why we want to have it ?
>
> We can add this to the changelog. Is it worth it to create a Documentation file
> for it ?

I meant the changelog. The "Implement ...." line was not really helpful :)

>
> This state machine checker detects races and inconsistencies within the "active"
> life of a debugobject. The checker only keeps track of the current state; all
> the state machine logic is kept at the object instance level.
>
> The checker works by adding a supplementary "unsigned int astate" field to the
> debug_obj structure. It keeps track of the current "active state" of the object.
>
> The only constraints that are imposed on the states by the debugobjects system
> is that:
>
> - activation of an object sets the current active state to 0,
> - deactivation of an object expects the current active state to be 0.
>
> For the rest of the states, the state mapping is determined by the specific
> object instance. Therefore, the logic keeping track of the state machine is
> within the specialized instance, without any need to know about it at the
> debugobject level.
>
> The current object active state is changed by calling:
>
> debug_object_active_state(addr, descr, expect, next)
>
> where "expect" is the expected state and "next" is the next state to move to if
> the expected state is found. A warning is generated if the expected is not
> found.

Does it only warn or is there a callback to fixup things as well ?

Thanks,

tglx


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