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SubjectRe: [4/7] dst: thread pool.
Arjan van de Ven <> wrote:

> > 2: David Howells' "slow work" infrastructure
> this one is *weird*. The infrastructure deals with object refcounting
> somehow.

The slow-work facility keeps a reference on the object you've asked it to call
a function to be called upon until it has finished calling that function.
This simplifies the object handling code a lot, and allows you to avoid
slow-work synchronisation requests in object destructors.


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