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    SubjectRe: [4/7] dst: thread pool.
    Arjan van de Ven <> wrote:

    > > 2: David Howells' "slow work" infrastructure
    > this one is *weird*. The infrastructure deals with object refcounting
    > somehow.

    The slow-work facility keeps a reference on the object you've asked it to call
    a function to be called upon until it has finished calling that function.
    This simplifies the object handling code a lot, and allows you to avoid
    slow-work synchronisation requests in object destructors.


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      Last update: 2009-02-05 14:59    [W:0.020 / U:46.128 seconds]
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