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    SubjectRe: [PATCH] SLUB: revert direct page allocator pass through
    On Sat, 24 Jan 2009, Nick Piggin wrote:

    > > Or if you prefer order-0. Do a single linked list like SLQB does.
    > The fundamental issues I guess are that slab pages are kernel mapped, and
    > within a given slab, the zone and movability are irrelevant.

    Right. There are multiple subsystems that all have the same requirements.

    > Other ones which could be changed but could introduce regressions are
    > watermarks, buddy merging, and struct page error checking and setup.

    Isnt it possible to defer that (queuing them (sigh)). A bitmap could be
    used to avoid queuing and may even allow fully concurrent allocations
    without locks. Use a counter to check watermarks once in a while.

    Struct page error checking could only be enabled for debugging purposes.

    > I brought all this up when it was discussed. Did you find any ways to
    > improve anything?

    I played around with some bitmap concepts having basically a bit vector
    per MAX_ORDER page (plus giving a preferred order to each MAX_ORDER
    chunk in order to avoid fragmenation) but I had to abandon that at the
    time due to time constraints.

    The bitmap / counter approach could get a way with testing/incrementing a
    percpu counter and flipping a bit. One of the reasons that I am quite
    pushy on the per cpu atomic ops vs. interrupts is that these would allow
    a page allocator fastpath w/o disabling interrupts.

    > (I did make that patch to enable refcounting to be avoided FWIW, which
    > avoids a couple of atomic operations, but I don't think it brought
    > performance up too much, but I still intend to dust it off at some
    > point).

    Well if the page stays with a refcount of one then we do not need to check
    the refcount at all but just push it in an out of some queue / bitmap or

     \ /
      Last update: 2009-01-26 18:25    [W:0.021 / U:6.216 seconds]
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