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SubjectRe: [git pull] cpus4096 fixes
On Sun, Jul 27, 2008 at 01:15:26PM -0700, Linus Torvalds wrote:

> So when you have 4k CPU's, instead of having 4k arrays (of 4k bits each,
> with one bit set in each array - 2MB memory total), you have exactly 64
> arrays instead, each 8k bits in size (64kB total).

> And once you're not being a total idiot about wasting memory that is just
> filled with a single bit in various different places, you don't need all
> those games to re-create the arrays in some dense format, because they're
> already going to be dense enough. If you compile a kernel for up to 4k
> CPU's, "wasting" that 64kB of memory is a non-issue (especially since by
> doing this "overlapping" trick you probbaly get better cache behaviour
> anyway).
> Ok, so now that I've insulted you and your pets (they're ugly!), show me
> wrong, and then call me a d*ckhead. ("Linus - you're a d*ckhead, and you
> didn't understand the problem, so you're a _stupid_ d*ckhead. And my
> pet may be ugly, but yours _smells_ bad!").
> Or say "Uh, yeah, we're morons, and here's the much better patch, and we
> won't do that again".

ITYM "one 32.5kB array" -
(u64[65][64]){[1][0] = 1, [2][0] = 2, [3][0] = 4, ..., [64][0] = 1ULL<<63}
would work just fine. You were saying...?

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