[lkml]   [2008]   [Jun]   [16]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
    SubjectRe: [PATCH 1/6] res_counter: handle limit change wrote:
    > ----- Original Message -----
    >>> + * registered callbacks etc...for res_counter.
    >>> + */
    >>> + struct res_counter_ops ops;
    >>> + /*
    > Now, write to limit is done in following path.
    > sys_write() -> write_func of subsys -> write in res_counter ->
    > strategy callback -> set limit -> return
    > Because stragety callback is called in res_counter, we can only do
    > something after set-limit without callback. So res_counter should call
    > another callback before set-limit if it can fail.
    >> Why would we need such? All res_counter.limit update comes via the appropiate
    >> cgroup's files, so it can do whatever it needs w/o any callbacks?
    > First reason is that this allows us to implement generic algorithm to
    > handle limit change. Second is that generic algorithm can be a stack of
    > functions. I don't like to pass function pointers through several stack
    > of functions. (And this design allow the code to be much easier to read.
    > My first version used an argument of function pointer but it was verrry ugly.)
    > I think when I did all in memcg, someone will comment that "why do that
    > all in memcg ? please implement generic one to avoid code duplication"

    Hm... But we're choosing between




    With the sizeof(void *)-bytes difference in res_counter, nNo?

    >> And (if we definitely need one) isn't it better to make it a
    >> struct res_counter_ops *ops;
    >> pointer?
    > My first version did that. When I added hierarchy_model to ops(see later patch
    > ), I made use of copy of ops. But maybe you're right. Keeping
    > res_counter small is important. I'll use pointer in v5.
    > Thanks,
    > -Kame-

     \ /
      Last update: 2008-06-16 09:57    [W:0.022 / U:59.888 seconds]
    ©2003-2016 Jasper Spaans. hosted at Digital OceanAdvertise on this site