Messages in this thread | | | Subject | Re: [PATCH] sh: maple: add support for Maple controller as a joystick | From | Adrian McMenamin <> | Date | Fri, 26 Dec 2008 19:08:39 +0000 |
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On Tue, 2008-12-23 at 03:59 -0500, Dmitry Torokhov wrote: > On Mon, Dec 22, 2008 at 05:07:35PM -0800, Harvey Harrison wrote: > > On Mon, 2008-12-22 at 15:06 -0800, Andrew Morton wrote: > > > On Fri, 19 Dec 2008 23:15:42 +0000 > > > Adrian McMenamin <adrian@newgolddream.dyndns.info> wrote: > > > > > > > Not sure what happened with earlier submissions, so here is an up-to-date > > > > patch for the Dreamcast Maple controlled. > > > > > > > > > > > > Add support for the SEGA Dreamcast Maple controller as a joystick > > > > > > > > ... > > > > > > > > +static void dc_pad_callback(struct mapleq *mq) > > > > +{ > > > > + unsigned short buttons; > > > > + struct maple_device *mapledev = mq->dev; > > > > + struct dc_pad *pad = maple_get_drvdata(mapledev); > > > > + struct input_dev *dev = pad->dev; > > > > + unsigned char *res = mq->recvbuf; > > > > + > > > > + buttons = ~cpu_to_le16(*(unsigned short *)(res + 8)); > > > > > > hm, could that be simplified? > > > > And as a bonus fix the obvious sparse warning: > > > > buttons = ~le16_to_cpup((__le16 *)(res + 8)); > > > > Below is what I woudl like to apply unless you see more issues with the > patch. Andrew, if you could test it on your hardware to make sure it > still works that woudl be great. > > Thanks! >
Just to say I've tested this with jstest now and it seems to be in good working order. There is a calibration issue on one axis, but I think that's my hardware :-)
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