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SubjectRe: Ten percent test
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On Monday 09 April 2007 01:38, Mike Galbraith wrote:
> On Sun, 2007-04-08 at 09:08 -0400, Ed Tomlinson wrote:
> > Hi,
> >
> > I am one of those who have been happily testing Con's patches.
> >
> > They work better than mainline here.
>
> (I tried a UP kernel yesterday, and even a single kernel build would
> make noticeable hitches if I move a window around. YMMV etc.)

Interesting. I run UP amd64, 1000HZ, 1.25G, preempt off (on causes kernel
stalls with no messages - but that is another story). I do not notice a single
make. When several are running the desktop slows down a bit. I do not have
X niced. Wonder why we see such different results?

I am not saying that SD is perfect - I fully expect that more bugs will turn up
in its code (some will affect mainline too). I do however like the idea of a
scheduler that does not need alchemy to achieve good results. Nor do I
necessarily expect it to be 100% transparent. If one changes something
as basic as the scheduler some tweaking should be expected. IMO this
is fine as long as we get consistant results.

> > If one really needs some sort of interactivity booster (I do not with SD), why
> > not move it into user space? With SD it would be simple enough to export
> > some info on estimated latency. With this user space could make a good
> > attempt to keep latency within bounds for a set of tasks just by renicing....
>
> I don't think you can have very much effect on latency using nice with
> SD once the CPU is fully utilized. See below.
>
> /*
> * This contains a bitmap for each dynamic priority level with empty slots
> * for the valid priorities each different nice level can have. It allows
> * us to stagger the slots where differing priorities run in a way that
> * keeps latency differences between different nice levels at a minimum.
> * ie, where 0 means a slot for that priority, priority running from left to
> * right:
> * nice -20 0000000000000000000000000000000000000000
> * nice -10 1001000100100010001001000100010010001000
> * nice 0 0101010101010101010101010101010101010101
> * nice 5 1101011010110101101011010110101101011011
> * nice 10 0110111011011101110110111011101101110111
> * nice 15 0111110111111011111101111101111110111111
> * nice 19 1111111111111111111011111111111111111111
> */
>
> Nice allocates bandwidth, but as long as the CPU is busy, tasks always
> proceed downward in priority until they hit the expired array. That's
> the design. If X gets busy and expires, and a nice 20 CPU hog wakes up
> after it's previous rotation has ended, but before the current rotation
> is ended (ie there is 1 task running at wakeup time), X will take a
> guaranteed minimum 160ms latency hit (quite noticeable) independent of
> nice level. The only way to avoid it is to use a realtime class.
>
> A nice -20 task has maximum bandwidth allocated, but that also makes it
> a bigger target for preemption from tasks at all nice levels as it
> proceeds downward toward expiration. AFAIKT, low latency scheduling
> just isn't possible once the CPU becomes 100% utilized, but it is
> bounded to runqueue length. In mainline OTOH, a nice -20 task will
> always preempt a nice 0 task, giving it instant gratification, and
> latency of lower priority tasks is bounded by the EXPIRED_STARVING(rq)
> safety net.

Mike I made no mention of low latency. I did mention predictable latency. If
you are 100% utilized, and have a nice -20 task cpu hog, I would expect it to run
and that it _should_ affect other tasks - thats why it runs with -20...

This is why I suggest that user space may be a better place to boost interactive
tasks. A daemon that posted a message telling me that the nice -20 cpu hog
is causing 300ms delays for X would, IMHO, be a good thing. That same daemon
could then propose a fix telling me the expected latencies and let me decide if
I want to change priorities. It could also be set to automaticily adjust nice levels...

Thanks
Ed
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