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DateSun, 30 Dec 2007 16:28:35 +0100
FromIngo Molnar <>
SubjectRe: [PATCH] x86: provide a DMI based port 0x80 I/O delay override
* Alan Cox <alan@lxorguk.ukuu.org.uk> wrote:

> For modern systems we should just use tsc delays, but we have to fix 
> all the drivers first as right now 0x80 causes posting and we have 
> some PCI users (I think probably all bogus), and we need to fix the 
> tons of locking errors that are mostly covered by the inb 0x80 being 
> an indivisible operation so not getting split by interrupts/SMP.

i dont get your last point. Firstly, we do an "outb $0x80" not an inb. 
Secondly, outb $0x80 has no PCI posting side-effects AFAICS. Thirdly, 
even assuming that it has PCI posting side-effects, how can any locking 
error be covered up by an outb 0x80 sticking together with the inb it 
does before it? The sequence we emit is:

  inbb $some_port
  outb $0x80

and i see that the likelyhood of getting such sequences from two CPUs 
'mixed up' are low, but how can this have any smp locking side-effects? 
How can this provide any workaround/coverup?

> I've been going through the drivers that use it - the biggest mess 
> appears to be in the watchdog drivers all of which copied an original 
> lack of locking from the mid 1990s caused by umm.. me. I guess my past 
> is catching up with me ;)

heh :-)

> The X server also appears to touch 0x80 in some cases but we can hope 
> only on ancient hardware.

do you have any memories about the outb_p() use of misc_32.c:

        pos = (x + cols * y) * 2;       /* Update cursor position */
        outb_p(14, vidport);
        outb_p(0xff & (pos >> 9), vidport+1);
        outb_p(15, vidport);
        outb_p(0xff & (pos >> 1), vidport+1);
was this ever needed? This is so early in the bootup that can we cannot 
do any sensible delay. Perhaps we could try a natural delay sequence via 
inb from 0x3cc:

        outb(14, vidport);
         inb(0x3cc); /* delay */
        outb(0xff & (pos >> 9), vidport+1);
         inb(0x3cc); /* delay */
        outb(15, vidport);
         inb(0x3cc); /* delay */
        outb(0xff & (pos >> 1), vidport+1);
         inb(0x3cc); /* delay */
as a dummy delay (totally untested).

Reading from the 0x3cc port does not impact the cursor position update 
sequence IIRC - i think the vidport is even ignored for the input 
direction by most hardware, there's a separate input register. The 0x3cc 
port is a well-defined VGA register which should be unused on non-VGA 
hardware. (which makes it a perfect delay register in any case)

	Ingo


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