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DateThu, 3 Aug 2006 22:39:35 -0700
FromGreg KH <>
Subject[patch 11/23] Sparc64 quad-float emulation fix
-stable review patch.  If anyone has any objections, please let us know.

------------------
From: David Miller <davem@davemloft.net>
[SPARC64]: Fix quad-float multiply emulation.

Something is wrong with the 3-multiply (vs. 4-multiply) optimized
version of _FP_MUL_MEAT_2_*(), so just use the slower version
which actually computes correct values.

Noticed by Rene Rebe

Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>

---
 include/asm-sparc64/sfp-machine.h |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
--- linux-2.6.17.7.orig/include/asm-sparc64/sfp-machine.h
+++ linux-2.6.17.7/include/asm-sparc64/sfp-machine.h
@@ -34,7 +34,7 @@
 #define _FP_MUL_MEAT_D(R,X,Y)					\
   _FP_MUL_MEAT_1_wide(_FP_WFRACBITS_D,R,X,Y,umul_ppmm)
 #define _FP_MUL_MEAT_Q(R,X,Y)					\
-  _FP_MUL_MEAT_2_wide_3mul(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
+  _FP_MUL_MEAT_2_wide(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
 
 #define _FP_DIV_MEAT_S(R,X,Y)	_FP_DIV_MEAT_1_imm(S,R,X,Y,_FP_DIV_HELP_imm)
 #define _FP_DIV_MEAT_D(R,X,Y)	_FP_DIV_MEAT_1_udiv_norm(D,R,X,Y)
--
-
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