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    SubjectRe: OpenGL-based framebuffer concepts
    On Pá 02-06-06 10:36:04, Ondrej Zajicek wrote:
    > On Wed, May 31, 2006 at 05:53:09AM +0800, Antonino A. Daplas wrote:
    > > David Lang wrote:
    > > > On Sun, 28 May 2006, Jon Smirl wrote:
    > > So even a dumb driver such as vesafb that has to do on the fly
    > > color conversions while pushing 64x more data to the bus can be
    > > faster than vgacon.
    > I just implemented text mode switch and tileblit ops into viafb
    > ( and it is about four
    > times faster than accelerated graphics mode and about eight times
    > faster than unaccelerated graphics mode (both measured using cat
    > largefile with ypan disabled). So textmode is meaningful
    > alternative.

    I mean.... it is displaying text faster than refresh rate... so who

    You can only *display* so much text a second (and then, user is only
    able to see *much* less text) and both text mode and frame buffers are
    way past that limits. so.... who cares?
    (cesky, pictures)
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