[lkml]   [2006]   [Jun]   [2]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
    SubjectRe: OpenGL-based framebuffer concepts
    On Pá 02-06-06 10:36:04, Ondrej Zajicek wrote:
    > On Wed, May 31, 2006 at 05:53:09AM +0800, Antonino A. Daplas wrote:
    > > David Lang wrote:
    > > > On Sun, 28 May 2006, Jon Smirl wrote:
    > > So even a dumb driver such as vesafb that has to do on the fly
    > > color conversions while pushing 64x more data to the bus can be
    > > faster than vgacon.
    > I just implemented text mode switch and tileblit ops into viafb
    > ( and it is about four
    > times faster than accelerated graphics mode and about eight times
    > faster than unaccelerated graphics mode (both measured using cat
    > largefile with ypan disabled). So textmode is meaningful
    > alternative.

    I mean.... it is displaying text faster than refresh rate... so who

    You can only *display* so much text a second (and then, user is only
    able to see *much* less text) and both text mode and frame buffers are
    way past that limits. so.... who cares?
    (cesky, pictures)
    To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
    the body of a message to
    More majordomo info at
    Please read the FAQ at

     \ /
      Last update: 2006-06-02 11:01    [W:0.022 / U:3.140 seconds]
    ©2003-2016 Jasper Spaans. hosted at Digital OceanAdvertise on this site