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    SubjectRe: OpenGL-based framebuffer concepts
    On Wed, 31 May 2006, Antonino A. Daplas wrote:
    > Ondrej Zajicek wrote:
    > > On Tue, May 30, 2006 at 10:40:20AM -0700, David Lang wrote:
    > >> as a long time linux user I tend to not to use the framebuffer, but
    > >> instead use the standard vga text drivers (with X and sometimes dri/drm).
    > >>
    > >> in part this dates back to my early experiances with the framebuffer code
    > >> when it was first introduced, but I still find that the framebuffer is not
    > >> as nice to use as the simpler direct access for text modes. and when I
    > >> start X up it doesn't need a framebuffer, so why suffer with the
    > >> performance hit of the framebuffer?
    > >
    > > Many users want to use text mode for console. But this request is not
    > > in contradiction with fbdev and fbcon. It just requires to do some work:
    > >
    > > 1) To extend fbcon to be able to handle framebuffer in text mode.
    > And it can be done. The matrox driver in 2.4 can do just that. For 2.6,
    > we have tileblitting which is a drawing method that can handle pure text.
    > None of the drivers use this, but vgacon can be trivially written as a
    > framebuffer driver that uses tileblitting (instead of the default bitblit).
    > I believe that there was a vgafb driver before that does exactly what you
    > want.

    Indeed. Early 2.1.x had a vgafb and an fbcon-vga, before vgacon existed in its
    current form.



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