Messages in this thread |  | | | Date | Wed, 31 May 2006 21:24:01 +0200 (CEST) | | From | Geert Uytterhoeven <> | | Subject | Re: OpenGL-based framebuffer concepts |
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On Wed, 31 May 2006, Antonino A. Daplas wrote: > Ondrej Zajicek wrote: > > On Tue, May 30, 2006 at 10:40:20AM -0700, David Lang wrote: > >> as a long time linux user I tend to not to use the framebuffer, but > >> instead use the standard vga text drivers (with X and sometimes dri/drm). > >> > >> in part this dates back to my early experiances with the framebuffer code > >> when it was first introduced, but I still find that the framebuffer is not > >> as nice to use as the simpler direct access for text modes. and when I > >> start X up it doesn't need a framebuffer, so why suffer with the > >> performance hit of the framebuffer? > > > > Many users want to use text mode for console. But this request is not > > in contradiction with fbdev and fbcon. It just requires to do some work: > > > > 1) To extend fbcon to be able to handle framebuffer in text mode. > > And it can be done. The matrox driver in 2.4 can do just that. For 2.6, > we have tileblitting which is a drawing method that can handle pure text. > None of the drivers use this, but vgacon can be trivially written as a > framebuffer driver that uses tileblitting (instead of the default bitblit). > > I believe that there was a vgafb driver before that does exactly what you > want.
Indeed. Early 2.1.x had a vgafb and an fbcon-vga, before vgacon existed in its current form.
Gr{oetje,eeting}s, Geert
-- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org
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