Messages in this thread | | | From | "D. Hazelton" <> | Subject | Re: OpenGL-based framebuffer concepts | Date | Mon, 29 May 2006 02:09:18 +0000 |
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On Monday 29 May 2006 05:14, Dave Airlie wrote: > > And we really have no tie-breaker mechanism in the kernel - I know > > Linus is very loathe to play that role. Negotiation, compromise, and > > persistence are what is needed. > > > > I suspect that to make progress you will have to start out by doing > > something that you don't completely agree with. But that doesn't need > > to be a loss. It will be both a learning experience and a credibility > > earning exercise. > > > > Maybe if you are really genuine about putting effort into this we > > should see if something can be arranged to get you to the > > kernel-summit so that you, Jon, and Dave can yell at each other for a > > while and come to some understanding:-) > > We did this at last years Kernel Summit :-) > > When I state these views they are not all my own, they are the > aggregate of a number of developers who were at KS last year and a few > we've talked to since.
I'd be willing to think about restoring a working code tree and starting over if you have notes and/or minutes of the KS discussion and any talks that have happened since.
This way I can get a clear picture of exactly what people want done regardless of what I feel needs to be or should be done.
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