Messages in this thread | | | Date | Tue, 20 Sep 2005 22:55:21 -0400 (EDT) | From | Christopher Prest <> | Subject | Re: In-kernel graphics subsystem |
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I would say no. Maybe a better idea would be to extend the current OpenGL lib and provide an API layer for creating a set of rich graphics functionality in "regular" applications. I.e. 3d charts, buttons, 3d form space ?
Just a suggestion.
--- Athar Hameed <06020051@lums.edu.pk> wrote:
> Hi, > > We are a group of three undergrad CS students, > almost ready to start our senior project. We have > this idea of integrating a graphics subsystem with > the kernel and doing away with the X server. We are > not really sure if this is a wise thing to do. It > hasn't been done before. Your comments on this idea > will be very helpful. > > > Thanks, > > Athar > Shery > Kazi > > P.S. We are not subscribed to the lklm. Kindly CC > your replies to 06020051@lums.edu.pk > > - > To unsubscribe from this list: send the line > "unsubscribe linux-kernel" in > the body of a message to majordomo@vger.kernel.org > More majordomo info at > http://vger.kernel.org/majordomo-info.html > Please read the FAQ at http://www.tux.org/lkml/ >
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