Messages in this thread | | | Date | Tue, 24 May 2005 20:44:18 -0700 | From | Chris Wedgwood <> | Subject | Re: surprisingly slow accept/connect cycle time |
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On Tue, May 24, 2005 at 02:54:05PM -0600, Clifford T. Matthews wrote:
> static void > listen_or_die (int fd, int backlog) > { > DIE_IF (listen (fd, backlog) != 0); > > }
[...]
> listen_or_die (accept_fd, 10);
the backlog is 10, so my guess is that the parent does 10+ connection attempts before the child can accept them so some SYN packets get dropped --- and you have to wait for TCP to retry hence the delay you see
a larger backlog would make things seem to go faster, as would tweaking the TCP timers
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