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SubjectRe: Accelerated frame buffer functions
On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
<> wrote:
> Thanks for the tip, I hadn't heard about it. I will take a look,
> but only to see if it can show me the user space API of /dev/fb.
> I don't need a general library that supports a bunch of different
> graphics cards. I'm writing my own frame buffer driver for the
> GX2 CPU, and I just want to know how to call the various functions
> registered in struct fb_ops, so that I can test my code. I mean,
> all those functions registered in fb_ops must be accessible
> somehow; if they weren't, what purpose would they serve?

You should look at writing a DRM driver. DRM implements the kernel
interface to get 3D hardware running. It is a fully accelerated driver
interface. They are located in drivers/char/drm

Jon Smirl
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