Messages in this thread | | | Date | Wed, 9 Nov 2005 13:20:28 -0600 | Subject | Re: typedefs and structs | From | linas <> |
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On Wed, Nov 09, 2005 at 08:22:15AM -0800, Vadim Lobanov was heard to remark: > On Wed, 9 Nov 2005, J.A. Magallon wrote: > > > void do_some_stuff(T& arg1,T& arg2) > > A diligent C programmer would write this as follows: > void do_some_stuff (struct T * a, struct T * b); > So I don't see C++ winning at all here.
I guess the real point that I'd wanted to make, and seems to have gotten lost, was that by avoiding using pointers, you end up designing code in a very different way, and you can find out that often/usually, you don't need structs filled with a zoo of pointers.
Minimizing pointers is good: less ref counting is needed, fewer mallocs are needed, fewer locks are needed (because of local/private scope!!), and null pointer deref errors are less likely.
There are even performance implications: on modern CPU's there's a very long pipeline to memory (hundreds of cycles for a cache miss! Really! Worse if you have run out of TLB entries!). So walking a long linked list chasing pointers can really really hurt performance.
By using refs instead of pointers, it helps you focus on the issue of "do I really need to store this pointer somewhere? Will I really need it later, or can I be done with it now?".
I don't know if the idea of "using fewer pointers" can actually be carried out in the kernel. For starters, the stack is way too short to be able to put much on it.
--linas
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