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SubjectRe: 2.6.14-rt13
On Fri, Nov 18, 2005 at 05:13:03PM -0500, Lee Revell wrote:
> On Fri, 2005-11-18 at 14:05 -0800, Fernando Lopez-Lezcano wrote:
> > On Fri, 2005-11-18 at 16:54 -0500, Lee Revell wrote:
> > > On Fri, 2005-11-18 at 10:02 -0800, Fernando Lopez-Lezcano wrote:
> > > > You mentioned before that the TSC's from both cpus could drift from
> > > > each other over time. Assuming that is the source of timing (I have no
> > > > idea) that could explain the behavior of Jack, it gets a reference
> > > > time from one of the cpus and then compares that with what it gets
> > > > from either cpu depending on where it is running at a given time. If
> > > > it is the same cpu all is fine, if it is the other and it has drifted
> > > > then the warning is printed.
> > >
> > > Yes, JACK uses rdtsc() for microsecond resolution timing and assumes
> > > that the TSCs are in sync.
> > >
> > > I've asked on this list what a better time source could be and didn't
> > > get any useful responses, people just told me "use gettimeofday()" which
> > > is WAY too slow.
> >
> > Arghhh, at least I take this as a confirmation that the TSCs do drift
> > and there is no workaround. It currently makes the -rt/Jack combination
> > not very useful, at least in my tests.
> >
> > Is there a way to resync the TSCs?
>
> I don't think so. A better question is what mechanism have the hardware
> vendors provided to replace the apparently-no-longer-reliable TSC for
> cheap high res timing on modern machines. Unfortunately I suspect the
> answer at this point is "nothing, you're screwed".

There are many mechanisms to keep time:

1) RTC: 0.5 sec resolution, interrupts
2) PIT: takes ages to read, overflows at each timer interrupt
3) PMTMR: takes ages to read, overflows in approx 4 seconds, no interrupt
4) HPET: slow to read, overflows in 5 minutes. Nice, but usually not present.
5) TSC: fast, completely unreliable. Frequency changes, CPUs diverge over time.
6) LAPIC: reasonably fast, unreliable, per-cpu

Userspace can only use 1), 4) and 5). mplayer uses the RTC to
synchronize, using it as a 1 kHz interrupt source.

The kernel does quite a lot of magic and jumps through many hoops to
make a reliable and fast time source combining these.

> I've read that gettimeofday() does not have to enter the kernel on
> x86-64, maybe it's fast enough, though almost certainly orders of
> magnitude slower than rdtsc().

It depends on the hardware config, and kernel version. With my latest
patch it takes approximately 175 ns on a reasonably fast CPU to do
gettimeofday() from userspace. And much better results will be possible
(~5x better) when RDTSCP enabled CPUs become available.

This patch still has problems, and as such I'll still have to rewrite
significant portions before I release it.

Anyway, current gettimeofday() on SMP AMD x86-64 can be as bad as 1500ns.

> It seems like a huge step backwards for
> any apps with high res timing requirements.

gettimeofday() is the only guaranteed working mechanism. And it's as
fast as the hardware allows.

--
Vojtech Pavlik
SuSE Labs, SuSE CR
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