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> how you represent an incomplete bit map
See the follow files for the best available documentation of how bitmaps
are layed out. The representation is little-endian friendly, so the
big-endian arch's had to struggle with it the most, and ended up
documenting it the best.
include/asm-ppc64/bitops.h
include/asm-s390/bitops.h
--
I won't rest till it's the best ...
Programmer, Linux Scalability
Paul Jackson <pj@sgi.com> 1.650.933.1373
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