Messages in this thread | | | Date | Mon, 1 Nov 2004 13:36:28 +0100 (MET) | From | Jan Engelhardt <> | Subject | Re: code bloat [was Re: Semaphore assembly-code bug] |
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>> Whatever you do, 3D at the software level is slow, even with a fast comp. >> See MESA. > >If you are willing to lose a few bits of OpenGL you can do 3D pretty >fast in software for gaming. Take a look at stuff like TinyGL
Ok, you're right. But to be honest, it does not need to be GL. Just look at UnrealTournament (runs fine on a PII W98 w/233MHz, in software mode!)
Jan Engelhardt -- Gesellschaft für Wissenschaftliche Datenverarbeitung Am Fassberg, 37077 Göttingen, www.gwdg.de - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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