lkml.org 
[lkml]   [2004]   [Nov]   [1]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
Date
From
SubjectRe: code bloat [was Re: Semaphore assembly-code bug]
>> Whatever you do, 3D at the software level is slow, even with a fast comp.
>> See MESA.
>
>If you are willing to lose a few bits of OpenGL you can do 3D pretty
>fast in software for gaming. Take a look at stuff like TinyGL

Ok, you're right. But to be honest, it does not need to be GL. Just look at
UnrealTournament (runs fine on a PII W98 w/233MHz, in software mode!)



Jan Engelhardt
--
Gesellschaft für Wissenschaftliche Datenverarbeitung
Am Fassberg, 37077 Göttingen, www.gwdg.de
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@vger.kernel.org
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/

\
 
 \ /
  Last update: 2005-03-22 14:07    [W:0.828 / U:0.068 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site