Messages in this thread | | | Date | Tue, 20 Jan 2004 15:24:22 +0100 | From | Olaf Dabrunz <> | Subject | Re: ALSA vs. OSS |
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On 19-Jan-04, Jaroslav Kysela wrote: > > So, what are the reasons for ALSA to become "default" in 2.6? > > I know it gives somekind of nice features, but ALSA didn't let me to > > open two sound sources (like XMMS and Quake3) at the same time, so I > > guess it is not really done yet, or is it? > > We don't do this in kernel. We implemented the direct stream mixing in our > library (userspace). If your applications already uses ALSA APIs or if you > redirect the OSS ioctls to ALSA library (our aoss library), you can enjoy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ How can this be done? Just by creating symlinks?
> multiple sounds. > > Of course, using hardware which can do the hardware mixing is still ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Oh, so ALSA does not use the hardware mixing capabilities of the emu10k-chips?
Will this be possible sometime?
> better. It's the same difference like between sw 3D rendering and hw 3D > rendering. > > Jaroslav
-- Olaf Dabrunz (od / odabrunz), SUSE Linux AG, Nürnberg
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