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SubjectRe: [PATCH] O12.2int for interactivity
On Tuesday 05 August 2003 18:49, Timothy Miller wrote:

> Or closer to the point:
> "For each record player, there is a record which it cannot play."
> For more detail, please read this dialog:
> The interactivity detection algorithm will always be inherently
> imperfect. Given that it is not psychic, it cannot tell in advance
> whether or not a given process is supposed to be interactive, so it must
> GUESS based on its behavior.

Another way of looking at it is that every time you remove a bottleneck, the
next most serious problem becomes the new bottleneck.

Does this mean it's a bad idea to stop trying to identify the next bottleneck?
(Whether or not you then choose to deal with it is another question...)


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