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    SubjectRe: [PATCH] O12.2int for interactivity
    On Tuesday 05 August 2003 18:49, Timothy Miller wrote:

    > Or closer to the point:
    > "For each record player, there is a record which it cannot play."
    > For more detail, please read this dialog:
    > The interactivity detection algorithm will always be inherently
    > imperfect. Given that it is not psychic, it cannot tell in advance
    > whether or not a given process is supposed to be interactive, so it must
    > GUESS based on its behavior.

    Another way of looking at it is that every time you remove a bottleneck, the
    next most serious problem becomes the new bottleneck.

    Does this mean it's a bad idea to stop trying to identify the next bottleneck?
    (Whether or not you then choose to deal with it is another question...)


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