Messages in this thread | | | From | (Måns Rullgård) | Subject | Re: [PATCH] O11int for interactivity | Date | Thu, 31 Jul 2003 17:21:13 +0200 |
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"Szonyi Calin" <sony@etc.utt.ro> writes:
>>> > Update to the interactivity patches. Not a massive improvement but >>> more smoothing of the corners. >>> >> Here is O11.1int which backs out that part. This was only of minor help >> anyway so backing it out still makes the other O11 changes worthwhile. >> >> A full O11.1 patch against 2.6.0-test2 is available on my website. >> > > A little bit better than O10 but mplayer still skips frames while > doind a make bzImage in the background
If you used a sane player this wouldn't happen. Every few seconds there will be a frame that takes a little longer than average to decode, and unless the player can all the CPU time it wants, there will be skips. The solution is to buffer a few decoded frames somewhere, preferably in video memory. That will give you the extra time to decode the difficult frames, and then catch up with some easy ones.
If the scheduler can be tweaked so even mplayer does the right thing, that's good. It could solve other problems more difficult to address in the application.
-- Måns Rullgård mru@users.sf.net
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