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SubjectRe: [PATCH] O9int for interactivity
Date
On Sun, 27 Jul 2003 07:20, Guillaume Chazarain wrote:
> Hi Con,
>
> Strange your activate() function in O9. Isn't it?
> It doesn't care that much about sleep_time.
>
> So here is a very simple trouble maker.

Yes I know it's a way to make something fairly cpu intensive remain
interactive. However since it sleeps long enough (2ms at 1000Hz is just
enough), it doesn't bring the machine to a standstill, and is easily
killable. I doubt it is worth working around this, but I'm open to your
comments about variations on this theme that might be a problem.

Con

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