Messages in this thread | | | Date | Mon, 14 Jul 2003 16:54:29 +0200 | Subject | Re: [PATCH] XBox Gaming System subarchitecture. | From | Anders Gustafsson <> |
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On Mon, Jul 14, 2003 at 03:28:38PM +0100, Dave Jones wrote: > > The real patch contains cleaned up HZ-ifdefs. > > good good..
Testing it an extra time now.
> > Or as Christoph answered: "Oh well, stupid crappy hardware..." > > That's a possibility, but if that were the case, I'd expect other things > also to start randomly failing. It's unclear to me how -O2 would make > a hardware bug more aparent. If it did so, that would also mean you'd > have to ensure all your userspace was similarly compiled, which sounds > very suspect. It's just a celeron based PC with nvidia nforce chipset right ? > If that combination caused such problems, I'd expect to see the > occasional problem report from non-Xbox regular home-built PC users too.
It only happens when paging is off. Hence no problem as soon as the kernel is up and running. -O2 changes the memory-access patterns so it is quite possible that it would expose hardware bugs.
> Might be one worth picking over on the gcc lists if you can identify > which part gets miscompiled ? > > Tried different versions of binutils too ?
On 1.0 xboxes it works with any gcc with or without optimizations on.
On 1.1+ xboxen it does NOT work with 2.95, -O0 or -O2. But with 3.2.2-3.3 it is known to work with -O0.
It's was not easy to localize the crashes. Cos adding more code for debugging moves the point where it crashes around. However it does crash reading from memory. A prefectly valid address. That it just a few instructions earlier had written and read from.
-- Anders Gustafsson - andersg@0x63.nu - http://0x63.nu/ - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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