Messages in this thread | | | Subject | Re: [patch] "HT scheduler", sched-2.5.63-B3 | From | Xavier Bestel <> | Date | 07 Mar 2003 09:15:44 +0100 |
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Le jeu 06/03/2003 à 19:27, Ingo Molnar a écrit: > On Thu, 6 Mar 2003 jvlists@ntlworld.com wrote: > > > P.S. IMVHO the xine problem is completely different as has nothing to > > with interactivity but with the fact that it is soft real-time. i.e. you > > need to distingish xine from say a gimp filter or a 3D renderer with > > incremental live updates of the scene it is creating. > > it is the same category of problems: xine and X are both applications, > which, if lagged, are noticed by users.
Actually I don't think so: - X and games need hard interactivity: they have to compute fast a response to an input. - xine can precompute a few frames if it wants (I dunno if it does) and just needs a precise timing to display them and sync the audio buffers. It could do with CPU slices if X does the right 'display this frame at this time' thing.
Xav
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