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    SubjectRe: page_launder() on 2.4.9/10 issue
    > Just use two limits:
    > * Time: After some time (say two seconds), we can always afford to write it
    > out=20
    > * Queue filling: After it has a certain size, it's worth doing a writing.

    Both debatable and both I can find counter cases for - think about a shared
    memory database with multiple game clients using it (eg the older AberMUD
    codebase). Writing that to disk is counterproductive
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