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SubjectRe: page_launder() on 2.4.9/10 issue
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> Just use two limits:
> * Time: After some time (say two seconds), we can always afford to write it
> out=20
> * Queue filling: After it has a certain size, it's worth doing a writing.

Both debatable and both I can find counter cases for - think about a shared
memory database with multiple game clients using it (eg the older AberMUD
codebase). Writing that to disk is counterproductive
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