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SubjectRe: PS/2 Esdi patch #8
On Sat, May 26 2001, A Duston wrote:
> > On Thu, May 24 2001, Paul Gortmaker wrote:
> > > Hal Duston wrote:
> > >
> > > > http://www.sound.net/~hald/projects/ps2esdi/ps2esdi-2.4.4-patch4
> > > >
> > > > Hal Duston
> > > > hald@sound.net
> > >
> > > You PS/2 ESDI guys might want to set the max sectors for your
> > > driver - old default used to be 128, currently 255 (which maybe
> > > hardware can handle ok?) - the xd and hd drivers were broken until
> > > a similar fix was added to them.
> > >
> > > Probably makes sense for driver to set it regardless, seeing
> > > as default (MAX_SECTORS) has changed several times over last
> > > few months. At least then it will be under driver control
> > > and not at the mercy of some global value.
> >
> > You might want to assign that max_sect array too, otherwise it's just
> > going to waste space :-)
> >
> > Take a look at how ps2esdi handles requests -- always processing just
> > the first segment. Alas, it doesn't matter how big the request is.
>
> OK, obviously I am still missing something here from when I got the
> driver booting again. Presumably something with current_nr_sectors,
> vs nr_sectors, maybe? I thought it was odd that all the transfers were
> exactly 2 blocks. I'll go ahead and take this one. I will also go ahead
> and check to see how much data the hardware can transfer at once
> as well, but I expect it is quite a bit. I am still working on getting a

Consider the following request, with attached bh list:

req -> bh1 -> bh2 -> bh3 -> bh4

Lets say this is a 4kB fs, so each bh linked to the request is 4kB in
size. You'll then have

current_nr_sectors 8 (4096 >> 9)
nr_sectors 32 (the four buffer heads)
req->buffer == req->bh1->b_data

ps2esdi only processes one chunk of the time (looks at
current_nr_sectors for request and buffer size). Once you complete that
hunk and call end_request, your request will then look like this:

req -> bh2 -> bh3 -> bh4
current_nr_sectors 8
nr_sectors 24
req->buffer == req->bh2->b_data

and so it continues. This is the easy way to process requests. However,
if you can start I/O on more than one buffer at the time (scatter
gather), you could then setup your sg tables by browsing the entire
request buffer_head list and initiate I/O as needed.

Bigger requests on the queue, means more I/O in progress being possible.
There's no rule that you have to finish a request in one go, so even if
you can only handle eg 64 sectors per request with sg, you could do
just start I/O on as many segments as you can and simply don't dequeue
the request until it's completely done. So the max_sectors patch is
never really needed if you know what you are doing.

--
Jens Axboe

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