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SubjectRe: nanosleep question
george anzinger wrote:
>
> Michael Reinelt wrote:
> >
> > At the moment I implemented by own delay loop using a small assembler
> > loop similar to the one used in the kernel. This has two disadvantages:
> > assembler isn't that portable, and the loop has to be calibrated.
>
> Why not use C? As long as you calibrate it, it should do just fine.
Because the compiler might optimize it away.

> On
> the other hand, since you are looping anyway, why not loop on a system
> time of day call and have the loop exit when you have the required time
> in hand. These calls have microsecond resolution.
I'm afraid they don't (at least with kernel 2.0, I didn't try this with
2.4). They have microsecond resolution, but increment only every 1/HZ.

Someone gave me a hint to loop on rdtsc. I will look into this.

> > - why are small delays only possible up to 2 msec? what if I needed a
> > delay of say 5msec? I can't get it?
>
> If you want other times, you can always make more than one call to
> nanosleep.
Good point!

> The question is: Can your task
> stand the loss of the processor to another task? This is what happens
> at normal SCHED_OTHER priority.

Yes, it can. My delays are 'minimal' values, if it takes longer, there's
no problem apart from the speed of the display update. I have to wait 40
microsecs after every character I send to the display, which makes 3.2
milliseconds for a complete update of a 20x4 display. If every delay
would be 10 msec, the whole update would last 0.8 seconds (which is
unusable).

bye, Michael

--
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Michael Reinelt Fax: +43 316 692343
Geisslergasse 4 GSM: +43 676 3079941
A-8045 Graz, Austria e-mail: reinelt@eunet.at
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