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    SubjectRe: Thread-private mappings and graphics (was Re: Per-Processor Data Page)
    On Fri, Dec 17, 1999 at 09:29:16AM -0500, James Simmons wrote:
    > > YOU SHOULD NOT PLAY MM GAMES! They do not scale in SMP, they do not scale
    > > with threads, and the costs of missing are absolutely huge. The whole
    > > thing is also extremely hard to debug, and implies a much tighter coupling
    > > between the kernel and the X server than there should ever be!
    > First one of the biggest complants about DRI is that it tightly coupled
    > with X. You need X to use the accel engine with DRI. Linux is a hackers
    > OS. People like making their own thing. With DRI you force people to
    > resort to X to use graphics. Their are other projects like OFBis, GGI,
    > Berlin, libsvga that would like to use the accel engine. You have to find
    > a way to share the graphics context state and lock state to all possible
    > graphical systems. You could have a special DRI library that everyone
    > could use.

    So write a server that doesn't need X.

    No need to put it in the kernel -- all it needs is a separate process


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