Messages in this thread | | | Date | Tue, 14 Dec 1999 18:59:16 -0800 (PST) | From | (Jon Leech) | Subject | Re: Thread-private mappings and graphics (was Re: Per-Processor Data |
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James Simmons <jsimmons@edgeglobal.com> wrote: > The question we have to ask why do we want private mapping. The reason >DRE (Direct Rendering Engine) needs this is to ensure a page fault >happens.
Just to be absolutely clear, the topic I brought up initially has to do only with use of the OpenGL API from multithreaded applications; it has nothing whatsoever to do with "DRE", which is not a project SGI is involved in, or with other aspects of the graphics hardware access model. Jon Leech SGI
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