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SubjectRe: GGI, EGCS/PGCC, Kernel source
On Wed, 25 Feb 1998, MOLNAR Ingo wrote:

> On Tue, 24 Feb 1998, Stefan Mars wrote:
> > On Tue, 24 Feb 1998, Pavel Machek wrote:
> >
> > > Please do so. This mail was mostly meant as 'some people have valid
> > > objections to ggi' :-).
> >
> > No, that would be "Some people have valid objections to the current state
> > of ggi without knowing what is being worked on in the project :)"
> IMHO, GGI still has no strong concepts to support accelerated operations
> on PC GX cards. XFree86 has a strong concept, XAA. Not using acceleration
> puts us back into graphics stone-age .. (for windowing that is, some cool
> games like Quake do their own stuff).
> just compare XGGI and XFree86 xbench numbers on an accelerated card...

May I ask which card you tested?

> just look at how Win95 and NT have ducked this problem, Win95 gives full
> access to user code, NT 4.0 has put the graphics code into the kernel. GGI
> would be something like NT 3.51, dead slow doing graphics, and no games
> would run on it at sane speeds ...

May I again point out that we are not finished, and should be a lot faster
when we are. If you see something wrong with the way we are trying to do
acceleration, then please say in _what_ way you think we are wrong.


| Stefan Mars |Student, Applied physics & Electrical engineering |
| Bjoernkaerrsgatan 15B:30 |Linkoping Institute of Technology |
| S-584 36 Linkoping | |
| Sweden |Email: Phone: +46 (0)13175384 |
| Maintainer of The THX Home Cinema Buyers Guide, located at |
| |
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