Messages in this thread |  | | | From | (Alan Cox) | | Subject | Re: GGI, EGCS/PGCC, Kernel source | | Date | Tue, 24 Feb 1998 00:00:47 +0000 (GMT) |
| |
> In the extreme case, feeding a high performance graphics pipe looks a lot > like bcopy (doesn't everything). You have a bunch of data which you need
Not on a network it doesnt no.
> Assume you want to achieve 10 Million lit, texture-mapped vertices per > second. How much memory bandwidth do you need? Well, you have to transfer > the vertex coordinates (3x4 =12 bytes), normal (3x4=12 bytes), and texture > coordinates (2x4=8 bytes), for a total of 32 bytes per vertex.
So I put it in a mitshm object, it arrives with 0 copies, its blasted into the video card. Next question 8)
Alan
- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.rutgers.edu
|  |