Messages in this thread | | | Date | Sat, 23 Nov 1996 20:29:57 -0500 (EST) | From | Nicolas St-Pierre * KOSMIC <> | Subject | Re: i386-ELF-xquake-1.06 (was Re: Strange 2.1.11 bug) |
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On Sat, 23 Nov 1996, Mark Orr wrote:
> No, lemme clarify this: Sound worked, but, having played the DOS and > older Linux versions of the game, I noticed that there was approximately > a 1 second delay between an action (say firing, or jumping), and the sound > effect that corresponds to it. The sound effect was too late.
I run both dos and Linux version.. I haven't noticed a delay in the sound in Linux.
> Also, upon further play testing, it's possible that some sounds are > choppy. But I could be mistaken.
I haven't noticed any choppy sounds either (except when initially loading up)
> Like I said: I'm running 2.1.12, with the Voxware/TASD/USS/OSS that > corresponds to that version ; SB16 (non-PnP), default IRQ/DMA/Address > values ; I also have a Waveblaster (General Midi), and OPL3 enabled, > but that doesnt effect this.
I am on 2.0.25, with both OSS/Linux 3.5.6a and the Ultra Driver 2.21a (Both work fine with xquake). I have an AMD LT2 interwave board (Same as Gravis PnP Pro).
Nicolas
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